

RED MISSIONS RPG
#1
Posted 01 July 2014 - 09:33 AM

#2
Posted 01 July 2014 - 02:18 PM
#3
Posted 01 July 2014 - 07:21 PM
#4
Posted 02 July 2014 - 05:14 AM
#5
Posted 02 July 2014 - 07:38 AM
So, we'll see how this ai works out. If we all absolutely hate it, we can always go back to sarge, however, on a more limited scale and then is it even worth it? We'll see. We're still very new at all this and don't really know what will work best for this community.
#6
Posted 02 July 2014 - 08:20 AM
For me I don't like the idea of being shot at ANYWHERE.. The parts of the game for me that I like is the scavenging and building and I will tend to avoid the zombies and AI missions.
With that said I have not had a chance to look at this AI yet (hope to be in later today some)
But one thing I did like about the Sarge the way it was set you could have friendlies or Hostile AI and you had to look before you shot, though yes the hostile AI let it be known quickly, but you could hear the 2 sides of the AI fighting sometime which was a nice atmosphere addition to the game
#7
Posted 02 July 2014 - 08:48 AM
Just a quick couple of thoughts .... having all hostile just makes them like zombies with a longer range..
For me I don't like the idea of being shot at ANYWHERE.. The parts of the game for me that I like is the scavenging and building and I will tend to avoid the zombies and AI missions.
With that said I have not had a chance to look at this AI yet (hope to be in later today some)
But one thing I did like about the Sarge the way it was set you could have friendlies or Hostile AI and you had to look before you shot, though yes the hostile AI let it be known quickly, but you could hear the 2 sides of the AI fighting sometime which was a nice atmosphere addition to the game
I agree completely
#8
Posted 02 July 2014 - 01:26 PM
Sarge AI was fun also but a lot of tweaking would be needed. They were far too easy. If a mission spawned too close to certain areas; it wasn't uncommon to show up to a nearly empty mission. This was with Sarge AI on an easy setting.
What concerns me most is that they were taking up so much process power and with a lot of servers still not updated; we are getting a lot more new players. I fear that could be a combination that could make the server unplayable due to lag.
#9
Posted 03 July 2014 - 09:47 AM
It always gets back to money. If we could afford it, we would have two boxes, one running mostly games and the other running the back end stuff..file server, teamspeak, etc. But, with one box, you have to run all on the same deal. So, along with the Dayz, on this box is 1942, and Day of Defeat, along with the other stuff. There are only so many resources and while I would love to keep piling on, sooner or later, gameplay is affected. So the short answer is..I'm with ya Crash. The long answer unfortunately, is just more complicated.
#10
Posted 23 July 2014 - 12:29 PM
#11
Posted 23 July 2014 - 09:00 PM
I would lean more toward the SargeAI and the ability to change so much, and set the number of patrols in the city, etc, but, is that worth the cost to the processing power. Sarge was very cpu intensive and if that caused issues with having a smooth gameplay, a balance would have to be reached. With DZAI, it frees up the resources some, but, at a cost. Spawning AI anywhere, always hostile, and will engage at a longer range, and sometimes are darn good shots.
It always gets back to money. If we could afford it, we would have two boxes, one running mostly games and the other running the back end stuff..file server, teamspeak, etc. But, with one box, you have to run all on the same deal. So, along with the Dayz, on this box is 1942, and Day of Defeat, along with the other stuff. There are only so many resources and while I would love to keep piling on, sooner or later, gameplay is affected. So the short answer is..I'm with ya Crash. The long answer unfortunately, is just more complicated.
on another server we had the same type of problem whit sarge ai, one thing that is possible (we all made some reading about sarge ai at that time ) is to have sarge ai running on another server, that way it did not cripple the cpu usage for the main server, but the guy had many map going so instead of that we switched to the same ai we have here..
our ai was way more dangerous ex: even dynamic spawn could have rpg and such.. we even get to a point where they had maaws because evryone had a lav and it was taking too much rpg(5) to make player loose there vehicle, you could be looking to your map and suddenly psssshhh (rocket launch) and boom, dead or almost.. was awsome to have lots of risk for just stoping too long.. like in a real apocalypse.. fight for your live, stay mobile or hide to take a break..
so im all in for rpg, dont know if we got it but also ai hmmv gpk could be nice (the one whit the m2)
#12
Posted 24 July 2014 - 06:33 AM
#13
Posted 24 July 2014 - 07:07 AM
Red missions I am ok with, but as a reminder...I will be out of town this weekend, and won't be able to affect any change on the server.
#14
Posted 24 July 2014 - 11:01 AM
Maybe a situation where the mission AI call in paradrop reinforcements?
Edited by gen_stallonee, 24 July 2014 - 11:02 AM.
#15
Posted 24 July 2014 - 09:15 PM
also if i do remember, gpk hmmv and armed suv(or better armed vehicle ) can take at least 1 rpg whitout getting destroyed, they migh not move but they can be repaired ,
also easy way to prevent ai from firing more rpg is to get out very fast of you vehicle and run, if your 300m+ most of time they cant see you while on foot (unless you fire at them at least once)
it seem to reset their target, so unless the second rpg is alrdy in the air, you should be fine
#16
Posted 27 July 2014 - 03:26 PM
#17
Posted 28 July 2014 - 03:58 PM

AMERICA!@
#18
Posted 28 July 2014 - 05:12 PM
#19
Posted 28 July 2014 - 09:42 PM
Beginners using green missions for getting better until they are ready for blue and red missions. D o not need to be mauled by rpg's in green missions.
I also don't like the fact that the new ai spawn at some of the traders. The traders should be a safe haven for dealing and doing business.
I am at Randigar's base for right now and whenever I enter the base or leave it or even inside my building I am constantly getting maul and killed right in the base and in my building.
Maybe we should add our own friendly AI to help fend off clusters of enemy AI.
#20
Posted 28 July 2014 - 11:49 PM
LAVs? I must have missed something, will give the forum a full read when I get home.
it has bin tested and proving that RPG's will target and blow up lav's ... so if we add em i can get an apc!!!
they will no longer be OP
if any thing the m2's are OP 8p
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