
Your suggestions, mods, and more
#21
Posted 28 October 2014 - 10:51 AM
#22
Posted 29 October 2014 - 08:33 AM
Is increasing the cost of larger bases within our ability to change? Or is it hard coded into the plot pole? Hmm..good questions all around. I would be fore limiting the buildables per plot pole, with the bases that have already been constructed grandfathered in. We reasonably can't expect those players, admins or not, to alter their base now. But, with any future building, if they hit the limit, they hit the limit.
I can see a problem with dropping the limit of how many things can be built around a plot pole. If a grandfathered player is 100s of parts above that limit and they need to make one change to the base they would would have to delete enough things to get under the limit to add anything back in ...
#23
Posted 29 October 2014 - 10:39 AM
#24
Posted 29 October 2014 - 12:48 PM
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