Since the Market Garden/Bocage mods are well-seasoned now, I'd like to offer some...not necessarily 'suggestions' (as the maps are functioning quite well as of recent), but rather 'could we try...?' questions.
1.) Market - I've been back and forth between flying, tanking and infantry and I enjoy that it is now a challenge to fly, as the planes are now forced to be used only on the flag zones with an AA gun positioned well enough to menace all planes within the main combat zones, which is awesome, and keeps me on my toes when I fly. I enjoy tanking and infantry and love the Garand secret. What if: ammo boxes were added to the corner building along the road (twin to the one people hide in at the steel bridge) that has the barbed wire at the entrance, in addition to fixed machine gun placements there and most other buildings that are capable of being entered, particularly bombed buildings, rubble piles, etc? If you can even add sandbags near the little shed near the parachute dropzone with a machinegun there, that'd be quite interesting. There are many ways this could be turned into Berlin/Stalingrad infantry melting pot within the Arnhem flag limits, plus, more machine gun placements would continue to equalize the play between air/ground - the amount of tanks currently would help counter the machine gun mods. Simply put: These are just suggestions/ideas to only 'add' to what is already there to afford even more options to all kinds of players, and have a variety of dynamics in the gameplay within those options. I enjoy the mods as they stand, but one can dream for all out Arnhem combat similar to the old MoH Frontline "Arnhem Knights" mission, can't he? 
2.) Bocage - I've had similar enjoyable experiments of gameplay with Bocage as well between sniping, infantry, tank and planes since the mods went in. What if Part 1: Garand/Type 5 easter eggs, Additional M10 to Allies, but Axis also get a Ju88. A Wespe/Priest addition as well would make things interesting, but there is probably a reason why they're not there currently. Add AA at windmill, keep machine guns. If possible, add a machine gun at each AA flag on sandbags (keep the one in the barn on the axis side AA flag), and also add some around the sawmill flag. What if Part 2: I saw you moved flags in Essen. Can you add flags in Bocage? It's wishful thinking, but I understand it unfortunately could also turn into a case of runaway baseattack with extra vehicles despite current rules, but what about the barn with a jeep far east of the church, across the river and fields? There is a second house or barn way at the top of the map as well. Putting flags here would have pros and cons, I'm sure, but ideas could range from one of them spawning extra planes or tanks, forcing open field tank matches similar to Kursk but without the dark/hard to see landscaping, in addition to using more than just the center of map for different types of combat. A potential risk would be overstacking the skies or tanks for the team possessing the flags, in addition, players pounding either Allied or Axis mains, or, you'd run into problems like Gazala where there are so many options for gameplay but too few people. That said, it would spread out a map that is large enough to handle it but still easy enough to access everything.
These are just some thoughts I had. I live a very straight "if it ain't broke, don't fix it" lifestyle but sometimes curiosity leads me to be experimental, and I'm very interested in modding and am particularly thankful for the open door input invitation this server currently has for all players. I'd love to hear your thoughts on this.
Shout out to Wasabi for his hard work on making this an accessible/enjoyable server on an otherwise older, but still fun, game!