First off, thanks for making some changes to Bocage. The map plays better now, and I’ve been having more fun – and getting less frustrated.
With that said, I think Berlin CQ is in urgent need of some attention. This is also one of my favourite maps in the game, but in my opinion, it plays best as completely ‘one dimensional’ map focused on infantry gunplay, and the map mods should reflect that.
As it stands now, this map really pleases no one, which I think is evidenced by the noticeable drop in pop when it comes on. The infantry players get frustrated by the constant nades and tanks, and the less infantry-inclined players do not seem any less frustrated as their nades still can’t kill anyone.
I understand that the grenades and tanks were included in an effort to appease high pingers who would struggle with hit registration, but with the reg patch in place high pingers are now able to compete fine.
I’m also not sure of the logic behind giving players two nades each while simultaneously reducing explosive damage and fall damage. I guess this is in an effort to counter the tanks? All it results in is endless camera shaking from the nade spam, and having players being launched up into the air without dying due to fall damage being off. It also makes playing classes other than medic harder, as medics can self heal from all the splash damage while it’s death by 1000 cuts for everyone else. Overall, it’s a bit silly.
I also personally don’t think having that third flag north of the river adds anything to the map. Sure, it disperses the action a little, but that’s also missing the point of the map. It’s also much easier for Axis to cap that flag than it is for allied to cap the flag closest to their main.
If it were my, I would:
- Remove all tanks from the map
- Put fall damage back on
- Remove all nades, or in the very least go to one full-strength non-refillable nade per person.
- Keep the axis and allied uncaps
- Remove the extra North river flag
- Make all the flags ‘white’ at the beginning of the map to give Allied a chance to get out of their main.
Simple had this map set up very well prior to their change in servers, and I’m essentially suggesting that you copy that map mod. Some of the high pingers complained, but that dropped off with the reg patch.