I was gone for a few days due to having to move and noticed today that it appears that the damage settings for bazooka on infantry hits have been tweaked. (This was on Market Garden, one of my favorite maps) A direct hit on infantry now only does about 75% damage while a rear shot on a tank still kills it. I really hope that whomever made this change would please consider putting it back to normal. I'm afraid that it will further reduce the server population as there are still several regular players that prefer to zook. (Scientific studies have confirmed that it is 27% more fun than other kits.) I can understand the change to the grenades as it addresses the nade spamming problem. I probably won't rage quit the game, but it makes MoonGamers less attractive as a place to play... at least for me. (if this was the intention all along, just say so and I will very sadly be on my way.) I really like the regular Moongamers players. I feel like this change penalizes the skilled antitank players when other infantry already enjoy a large advantage over zookers. I didn't notice that other weapons had been weakened as I died a LOT. I know, I know, who doesn't like killing midgets a LOT?
Could any of the powers that be please comment on this? Is this a permanent change? Is it server wide, or just on Market Garden? Is there any possibility of this setting being put back the way it was?
And, as always, please keep the discussion friendly... please no rants from devoted anti tankers.