Switching out the roaming AI
#1
Posted 01 July 2014 - 09:38 AM
The new AI will be more aggressive. There will be no heli patrols at first, as all of those helis would be bandit. Let's see how it goes on the ground for now, and then we can change it up as we go.
The battle at Skalka is gone for now but that will also be back later, in an improved form.
#2
Posted 01 July 2014 - 10:41 AM
So, if you are a player, you may want to lose your survivor default outfit..because if you see one running around, you may not have much time to determine if that is a player, or ai.
EDIT:
I did find a list of features that are available:
Static AI Spawns - AI spawn locations have been set up in cities, towns, and military bases for supported DayZ maps. AI are attracted to loot piles, so always be alert while looting.
Dynamic AI Spawns - AI spawn locations are also randomly created around the map. AI can appear anywhere, anytime.
AI helicopter patrols - AI helicopters patrol randomly around the map. Tip: Players on foot have the best chance of avoiding detection, but players in vehicles are much more noticeable to AI.
AI can use any lootable weapon - DZAI builds a list of AI-usable weapons using DayZ's loot tables. Beware, AI with rarer weapons will be more dangerous. (Users may also choose to set up their own AI loadouts).
AI health system - AI units can take as much damage as players, and can also be knocked unconscious by heavy damage. Headshots are more likely to knock out an AI unit and for longer durations.
So, that's something to start with..
I was watching some youtube stuff on the ai, and let me tell you now..if you are flying, you better make sure whatever you're in, can outrun a Huey because they will chase your ass with door gunners a-blazin!
#3
Posted 03 July 2014 - 08:45 PM
#4
Posted 04 July 2014 - 10:33 PM
I mean I could play with god mode on, but that is pointless.
SO when I explain my frustrations in TS, I get told that the AI are not that difficult. To heck with that. My stress level is through the roof!
Sorry I left TS so quickly, but I was so stressed out about the AI and their ability to walk through walls w/o making a sound, to be told that the difficulties I am having was not difficult made me very upset. I figured it best not to say anything and leave before I said something I would need to apologize for later.
Maybe I'll be back to try this again when I don't have a stressful day from work or moving and can handle the new change that is DZAI.
Cheers,
13
#5
Posted 04 July 2014 - 11:00 PM
#6
Posted 05 July 2014 - 03:33 AM
#7
Posted 05 July 2014 - 08:52 PM
#8
Posted 06 July 2014 - 07:48 PM
The other thing, I have left my CCO SD at the barn, and now travel with a sniper rifle almost all the time to engage the guys at longer range. Trying to sneak up on them with an assault rifle was impossible.
#9
Posted 08 July 2014 - 12:48 PM
#10
Posted 08 July 2014 - 04:47 PM
#11
Posted 08 July 2014 - 06:01 PM
#12
Posted 11 July 2014 - 04:45 AM
So the radio does work like that? Cool, the next time I have access to grab a radio, I will do so. I have not had any AI sneak through the walls yet at either the base at Drakon or the new base at the NWAF, although, the zombies are all through the walls at the airfield. But, they do pop up and I have learned not to be in a vehicle when they see you because they will tear that shit up.
you can have about 4 message from ai whit the radio
1: your hearing Static on the radio ----> ai spawned there in a radius of 300m around you... if your in an open area look around real fast if you see them try hide fase, if your not.. RUN
2: Target is a survivor, Find him! ---> normally when you see that there 200m or less from you but did not see you (they are ai they still move toward you though and will try to find you)
3: Target is <<insert name here>>, X meter away ----> they saw you and know where you are and they even tell how far they are .. if your in an open area at this point.. well your in big trouble.
if not, try take some hit and hide shot at them if you know where they are, or wait for them inside if your inside(careful though, if there 2 way in they most likely to have 1 going around to the second door)
4: lost contact whit target, abort mission(or something like this) ----> they lose you but beware they don't despawn they will wander around but they don't know where you are, either run away or try find them and surprise them
just for your information: AI can see vehicle from like 400m away, once they see it they will fire at it to like 1000m away if the line of sigh is still available, getting out of the vehicle stop the agro on you if your too close to them, but they will come toward your last vehicle position to kill you
on a 1 vs 1 , no bullet ? no trouble , grab your axe , run in spiral till you can axe him XD work whit any weapon but its funnier whit the axe, did not try yet whit a 2 vs 1 .
sorry for the bad english just hope you could understand what i was trying to say,
#13
Posted 11 July 2014 - 04:34 PM
It does mean, though, that if you are foot, you stay in the wooded areas. Used to, I would just run in a straight line from point A to point B, as it is most quickest. But, now, with the AI, woods is best. And now with the radio, if you get a warning that they are definitely in the area, that is just cool in my book. Even if they don't always announce their presence.
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