The uncap boundaries on Battleaxe were tightened a bit as there were many complaints.
The uncap boundaries on Battleaxe are problematic. Today I was on axis, in a panzer near the axis first line middle bunker (nearest my axis base). A spit had attacked my panzer and I finally gunned it down just as it retreated to allied airstrip. I was auto killed. Perhaps the round would have turned soon anyway, but this allowed ALittleGirl to grab the panzer and it was all over after that. I'm sure this can't be the intent of the auto kill zones. But I do think it is a real problem with turning the server into a safe haven for marshmallows and millennials. I think you guys are making a mistake taking the no camping thing this far. I think it would be better to try and implement a cultural change in the server aimed at balancing teams when needed based on skill levels of present players. It would take some time but may be worthwhile to consider. I love the Moongamers server and its BF42 community but for the first time in years, this made me consider trying some other servers. I'm afraid that in being so zealous in your efforts to stop the camping you may be alienating long time players who have supported the server for years just to make a few new players more welcomed...
I have found somewhat of a workaround for this and will be upgrading the bot soon. Basically it will use a much tighter 'runway' area to validate kills against airplanes above the uncap, as opposed to the full uncap bounds. So if you kill an airplane above the enemy uncap, there will be a much lower chance of you getting autokilled, if the airplane is off the runway area. Hope this helps.