![:D](http://www.moongamers.com/forum/public/style_emoticons/default/biggrin.gif)
It's a great reproduction of the first level of Medal of Honor: Airborne. However it has one or two issues IMHO: Firstly, an overwhelming soundscape that literally drives players off the server (AA guns, bombers constant drone, once it starts there's just no let up
![<_<](http://www.moongamers.com/forum/public/style_emoticons/default/dry.gif)
Secondly, and probably more difficult to implement, the great thing about MOH:A was the spawning by parachute onto rooftops. I know DOD:S isn't optimized for this sort of deployment but there are one or two custom maps where it has been done (and it is used for 'forward advance' in the Left4Dod mod, which shows it's possible). The third issue is pretty negligible, the rather over-the-top, superfast scrolling skybox (or SSS as I call it
![:wasnt-me:](http://www.moongamers.com/forum/public/style_emoticons/default/wasnt-me.gif)
Apart from that this is a very good, tight town map, one I think that would be enhanced by more roof-hopping and multi-level combat(a al Argentan_kerfed).
NB Kim of INsane's HUD fame has said this map is broken and not good but I disagree, I think it has potential with the right tweaks...