Could we....
Bocage - Add non-spawn APC to sawmill spawn instead of a scooter for something better to use when planes pound the AA gun flat. Give axis a second APC (not a spawn one, though, obviously).... I've encountered the issue of just wanting to shoot planes with the APC (as to not waste a tank) but someone spawns in it (bot or human) and innocently starts driving off.
Britain - Double spawn the APC's for Allies and keep the bots from getting in vehicles.
Also Britain - Can the spawn points for the airfield factory be adjusted so that the Allies don't spawn right next to the factory with a full wrench kit? It is basically broken in favor of Allies to empty their wrench, jump out in front of a bomb, only to spawn again and wrench again with a full kit within seconds. Maybe this is the intention of the current spawn points, but in today's most recent round of Britain, I died 10+ times in a very short amount of time, and dying/spawning actually helped a handful of us repair the factory as effectively as 10-15 engineers, and within about a minute the factory went from a quarter to full health despite practically every axis plane pounding the crap out of it. We more or less had full wrench kits every 10 seconds. I get that engineering on defense is how you more or less have to do to win as Allies, but it seems a little broken as is due to the spawn points. I never thought being spawnkilled (which is fair on this map) would ever have an advantage lol. Hope that all made sense.