Jump to content


Photo

BF1942 Custom Object Fix


  • Please log in to reply
2 replies to this topic

#1 Black Mamba

Posted 26 October 2014 - 10:22 PM

While modding a couple of days ago I came up with an idea on how to use some of the custom objects found in maps such as Liberation of Caen, Raid on Agheila and Coral Sea in all Battlefield 1942 maps, server side.

For those familiar with the file and folder structure in Battlefield 1942, there are some objects that are strictly map side meaning those objects will only run in the maps I named above. Since the objects are map side, they cannot be used in another map without adding the files for this object to the map, which requires a client-side modification.

Therefore, I am proposing a fix which will eliminate the need to add some map side objects to other maps in order to use them. When added to the main vanilla Archives, the map side objects will stop being map side and will be able to be used universally, in every map. The custom objects I am talking about are:

In bf1942:
- The JU88A bomber on Battle of Britain
- The Ju88A ammo + supply object from Battle of Britain
- The destroyable factory from Battle of Britain
- The radar towers from Battle of Britain
- The siren sound from Battle of Britain
- The modified Jeep skin from Battle of Britain + it's horn sound
- The Pak40s from Liberation of Caen
- The CDN rafts from Liberation of Caen
- The ParaTrooperSpawnObject from Liberation of Caen which allows soldiers to spawn in the air
- The Hiryu and Hornet plane carriers from Coral Sea, which cannot be moved and spawn airplanes at a faster rate than the normal carriers

In XPack2 (SW):
- The Flettner helicopters from Raid on Agheila
- The Flettner ammo and repair supplies from Raid on Agheila
- The Greyhound tanks from Raid on Agheila
- The ''Mine-Laying'' Axis tank from Raid on Agheila
- The Krupp Anti-Tank APC from Raid on Agheila
- The Machinegun-mounted Jeep from Raid on Agheila
- The RocketPlatform from Raid on Agheila

There are also a bunch of static objects from these maps that could be added to the main mod Archives, however as statics cannot appear in server-side mods these aren't really a priority for now.

As mentionned, once the fix will be finished and published for the general public, server admins will be able to use the above listed PCOs (Player Controllable Objects) in any map they desire. A few RFA files will need to be modified for this to work (on top of my head, Objects.rfa, standardMesh.rfa, Sound.rfa, Texture.rfa, Menu.rfa, as well as the respective RFA files for every map which contains custom objects).

As lots of files need to be modified, I will release this fix as a whole new patch of the game (BF1942 v1.612b). Stay tuned for more updates about the current status of the fix and if you have any questions, ask them here.

#2 GoodDayToDie

Posted 02 November 2014 - 08:35 PM

Will the player have to install or add any new files to their Battlefield folder? If so, then I will be skeptical about the masses utilizing your fine resources. However, I have faith that you will be able to make this 100% SSM.

#3 Black Mamba

Posted 04 November 2014 - 11:32 PM

They will have to reinstall a new version of the game with the fix.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Skin Designed By Evanescence at IBSkin.com