If I had one wish....
#1
Posted 10 December 2014 - 06:49 PM
If the tool breaking itself cannot be removed can we at least edit the number of animations?
Thank you for considering my request and if you decide not to act on it, no biggie, but I will probably break into a government virology lab and unleash a deadly super-virus on the world...but it totally won't be your fault. Really
#2
Posted 11 December 2014 - 07:59 AM
#3
Posted 11 December 2014 - 11:29 AM
But, really..I don't know if that is an "us" thing or a game thing, but worthy of some investigation nonetheless. It is odd though. I have pulled five plot poles and only broke one crowbar. And then heard Fatal just about rage quit after breaking 12 crowbars trying to get up a plot pole or two. So, I still have not figured out how or why it breaks this this time and doesn't break this the next time.
It is a pain in the ass though, with that I would agree, because there ain't no easy way to buy a ton of them even though they are cheap. We should make them a wholesaler item and buy a crate of 12.
#4
Posted 11 December 2014 - 12:15 PM
#5
Posted 11 December 2014 - 12:50 PM
Thanks Crash..
#6
Posted 11 December 2014 - 09:15 PM
#7
Posted 12 December 2014 - 12:34 PM
#8
Posted 12 December 2014 - 02:13 PM
#9
Posted 12 December 2014 - 02:30 PM
http://epochmod.com/...d-for-p4l-v234/ <--- this solves the MTVR parking issue =-) ...but no idea what it does to server load ... (we have the snap build part already)
Edited by CrashMaster, 12 December 2014 - 04:24 PM.
#10
Posted 15 December 2014 - 12:39 PM
#11
Posted 21 December 2014 - 11:47 AM
I tested that plot management on the test server and it hosed a ton of stuff and caused me to have to rebuild the test server and the Overpoch server (I wanted this a new feature shown on that server originally). I can try again though now that 2.1 is out.
http://epochmod.com/...-no-more-codes/ <-- another one that works with the plot pole for life mod =)
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