Still waiting on the release, but here is the Change log of the new version coming. This was posted re-posted Sunday.
Changes
Added: XM8 3D model (had a dummy so far)
Changed: Re-worked loot table compiler
Changed: The way loot drops are calculated has been simplified for greater server performance - thx to @maca134 and @MGTDB for pointing out issues
Changed: CfgLootTables has been renamed to CfgExileLoot. The old config is obsolete and can be removed.
Added: Several animal AI finite state machines for different behaviour per animal species
Added: Goat
Added: Sheep
Added: Hen
Added: Rooster
Fixed: Vehicles and containers could spawn flipped onto the side in rare situations - thx to @Bones51 and @DaveM for helping
Fixed: Ammo hud not showing correct ammunition count with certain mods - thx to @exilerist
Fixed: A utility function would not remove items from corpses - thx to @WolfkillArcadia for pointing out
Fixed: "Plant Breaching Charge" scroll wheel option would not show up sometimes - thx to @MGTDB for pointing out
Fixed: Removed black skin of the Arma 2 SUV. This car only has one skin and thus needs no vehicle customs entry
Fixed: Some constructions outside of territories would never despawn - thx to @John for reporting
Added: A more dominant alternative to toasts: Baguettes. Yes, you have read that correct. Baguettes.
Fixed: Mission File config could not be obfuscated/built using mikero due to extra semicolons - thx to @StokesMagee for pointing out
Fixed: Camera kits do not float when dropped onto the ground anymore.
Fixed: An armillion of vehicle config warnings.
Added: Blood effects on screen when taking damage.
Added: APDS 8G Bullet Cam ammo.
Fixed: The sales price of your equipped weapon would not include the value of the currently loaded magazine.
Added: SA61
Added: M107
Added: KSVK
Added: M4
Added: M16A4
Added: M16A2
Added: All Arma 2 AK's now support bipods
Fixed: Muzzle Flashes would blink really weird on Arma 2 weapons
Fixed: Doors would not open since Arma 1.68 patcherino
Fixed: Adjusted MySQL table scheme to offer enough space for new Arma 1.68 hitpoints info
Fixed: Contructions, vehicles and containers would rotate wrong since Arma 1.68
Fixed: Ingame sessions had a tiny chance of colliding, causing players not being able to spawn
Changed: It is not possible anymore to attach locks to doors outside of your territory
Fixed: Certain clan names would screw up the database
Fixed: Rotating a vehicle would not work sometimes
Added: Wood Ladder
Added: Wood Draw Bridge
Added: Reinforced Draw Bridge
Added: Wood Floor Port (Small)
Added: Reinforced Floor Port (Small)
Fixed: Vehicles could be purchased without the required respect
Added: Specifying a non-existent file in CfgExileCustomCode will now result in an error message in the .rpt file