PVP Survival Public Server
#1
Posted 29 December 2013 - 03:25 PM
1. Default installation of DayZ Epoch
2. Clean default database
3. A.C.E. Mod
Rules
1. Basic Moongamers behavior rules
2. No Hacking or server performance disruption
3. Server is PVP all is fair in love and war
This post will stay active but the server will be setup and open to the public a couple days after we get some input and make the final decisions.
Silverhawk & Enforcer
#2
Posted 30 December 2013 - 11:29 AM
And I just wanted to throw out there that I fully support a server wipe, and sooner than later.
#3
Posted 30 December 2013 - 11:32 AM
But, yea, basically a clean wipe and let's get on that server and see if we can get it populated. If we can, then we start charging for additional spawn equipment. $10 gets you an additional bandage and maybe a hatchet. $20 gets you a sidearm, couple of magazines in addition to the base stuff. $30 gets you a couple of gold pieces or something plus an AK to start or something..see if we can generate some funding for our community.
#4
Posted 30 December 2013 - 12:44 PM
#5
Posted 30 December 2013 - 05:02 PM
#6
Posted 31 December 2013 - 10:54 AM
#7
Posted 31 December 2013 - 11:50 AM
#8
Posted 01 January 2014 - 04:27 PM
#9
Posted 03 January 2014 - 07:18 PM
#10
Posted 05 January 2014 - 09:21 PM
I would think you would need like a cammo net, a combination lock and an empty supply crate.
Just a thought.
#11
Posted 06 January 2014 - 11:15 PM
#12
Posted 08 January 2014 - 05:31 AM
As far as storage goes, doesn't matter how small you make it when you leave vehicles around it. It will be found.
While I've never looted a lockbox, I know someone has two. Does anyone know of any other servers that make them craftable/buyable?
#13
Posted 08 January 2014 - 03:21 PM
#14
Posted 08 January 2014 - 08:28 PM
#15
Posted 08 January 2014 - 11:27 PM
#16
Posted 09 January 2014 - 05:27 AM
#17
Posted 09 January 2014 - 10:00 AM
So, even if you put a safe zone around the trader, which I believe could be done and is only fair, all another player has to do is wait outside the safe zone and light you up either leaving or entering the zone. So, you'll have to come up with a plan to exit or enter the area. Either from a different, unexpected direction (Through the woods) or bring friends to scope out the area before you sell or buy a vehicle. I think that is where the teamwork comes from. Drop off two, three Moonies and they then, scout ahead and clear the area for ingress, or scout the area of departure ensuring it is clear.
I don't think we can implement a rule like this to protect your gear once purchased, even exiting the trader area. How far will the boundary extend? Will each trader be a different boundary? Bash is the field adjacent to the road..Starry is the concrete pad..the town itself?...Hero is the hill to the main road or the treeline...Klen is the main road or the treeline?
I don't know if we can do much except make the area directly around the trader a safe zone. If you really want to get a vehicle out of there safely, I would suggest you try and pick an "off" time to buy it and get it gone.
#18
Posted 09 January 2014 - 02:38 PM
This is part of why I only carry the bare minimum around with me. Even if I were offed at a trader, I wouldn't have any more gold on me than what I knew I was spending. If killed, they may get loot off me, but it wouldn't be enough to really hurt me and I can recover, I just have to be really patient and willing to take the risk. Anytime I get near a trader, if I know someone could be nearby then I scout out the area before even approaching. And I do this every single time. It's part of why people rarely see me when around the map. It can get tedious but it always keeps me on my guard and on edge. PvP takes a different kind of thinking from the Co-op server and I have enjoyed playing on both immensely.
#19
Posted 09 January 2014 - 03:05 PM
#20
Posted 10 January 2014 - 12:16 AM
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