I'd like to move onto uncapturable bases when they are typically capturable (Ex, Hellendorn, Baytown), The games feel dragged on and with no real purpose because regardless of anything, it's going to be a 45 minute game. For example, if Tobruk had an uncapturable base in the ally's main then the sense of defense goes down drastically! This concept applies to all the other maps that have been modded with an uncapped base. I personally like the objective of bleeding the other team out by not letting them have a base to respawn at, it is simply another objective for everyone to attack on as well as defend and work as a team. In addition, when one team1 is just straight owning team2 and team1 has all the flags, team2 would like their base to be capturable and just simply end the game and move on to the next one.
Oh I almost forgot, primary expacks, we know the rule but y'all don't enforce for shit. You will never see me pull out my expack unless it's against a vehicle or planting a conquest flag full of expacks. I respect the rule as I believe in the rule too. Y'all need to either get rid of the rule or actually enforce it, one or the other, no in-between nonsense. If I had it my way I would get rid of the rule simply because many people use it and I'm all for more people playing. I'm sorry for sounding like an asshole now but y'all need to understand my message here.
I agree with these two statements. Thanks for the feedback.