Played this today and wanted to give an opinion on the tunnel spawn as an uncap for axis. First and foremost, I appreciate all the the modding team an admins are doing, this is not to be taken as insult or degradation in anyway.
The idea here is to capture the eagles nest spawn Well without the tunnel spawn being capturable, it is basically a futile effort with 10 people a side, We captured it twice today from allies only for it to be taken back with in a couple of minutes each time. When I first read about this change recently I thought this was a great idea, after having played it today, it makes for a LONG game, and the map loses some of the dynamics, The Axis basically have no chance of being capped out, and with a modest population tends to be a bit "redundant"
Anyway thanks for all that you the admin team are doing, all your efforts are very much appreciated for keeping this title alive!
Much Respect!