Plot Pole
#1
Posted 23 September 2014 - 10:43 AM
The radius of the plot pole has been increased to a 50m diameter. I do not know how this affects the sky scrapers. So, if you put a pole on the third floor, does that protect a 50m ball around the plot pole. Does it cover the entire structure up starting at the earth level, as long as the structure is enclosed in the 50m circle? Still researching on that, but, may be trial and error.
How do I know what 50 meters is?
I used a range finder, and backed away from the farthest point I needed covered to 45 meters, and that is where a pole needed to go. And then look around with the range finder standing in place and see what is and is not in the pole range. For my base at Drakon, I used three poles. One for my main base there. One for my dock and the hedgehogs around my medevac, and a third that covers nothing more than some exterior perimeter walls and such I have in place. So, there you go. Begin to look at your areas and figure out how to protect them when the decay is turned "On".
#2
Posted 24 September 2014 - 10:11 AM
#3
Posted 24 September 2014 - 11:12 AM
As long as you feed the plot pole every 32 days, there shouldn't be an issue.
#4
Posted 24 September 2014 - 01:15 PM
Also, feeding the plot poles restored the light bulbs but they did not appropriately shine until after the next restart.
#5
Posted 24 September 2014 - 03:31 PM
#6
Posted 25 September 2014 - 09:13 AM
So, all you sky scraper builders out there can just kiss my
I think it was working out to be about a ten ounce for every fifty items you have in place.
#7
Posted 25 September 2014 - 10:40 AM
#8
Posted 25 September 2014 - 10:59 AM
How plot poles work...
This allows any player to maintain building items in thqt plot pole area (50 m sphere). How does it determine this? By running a script that places 11% damage on items after 14 days (used to be set to 3 days). This is not incrementing it just sets the damage value at 11%. After maintaining your base, you can maintain again after 14 days until 32 days, which once decay is turned on, will delete the items.
Current cost for maintaining items are as followed;
<= 100): ItemGoldBar10oz",1
<= 175): ItemGoldBar10oz",2
<= 250): ItemGoldBar10oz",3
<= 325): ItemGoldBar10oz",5
<= 400): ItemBriefcase100oz",1
<= 625): ItemBriefcase100oz",2
> 625): ItemBriefcase100oz",3
#9
Posted 25 September 2014 - 11:44 AM
#10
Posted 25 September 2014 - 11:49 AM
wow why the large jump between 325 and 400? ...Current cost for maintaining items are as followed;
<= 100): ItemGoldBar10oz",1
<= 175): ItemGoldBar10oz",2
<= 250): ItemGoldBar10oz",3
<= 325): ItemGoldBar10oz",5
<= 400): ItemBriefcase100oz",1
<= 625): ItemBriefcase100oz",2
> 625): ItemBriefcase100oz",3
btw I am poor in the game and don't have time to go chopper hunting very often (don't like missions due to time) so this is going to make it interesting to maintain my small base... =)
#11
Posted 25 September 2014 - 02:58 PM
#12
Posted 26 September 2014 - 02:20 PM
If time is not a luxury you have, I won't suggest fishing then, but, it also is a decent way to make some gold with very little risk. Catch the fish, cook the fish, and sell the fish. Pretty straight forward.
Crash, you may be one of those who either has to room with someone, or not have a base at all..just a bunch of vaults at various places around the map and park your vehicles in next to a house or something..
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