Server crash issues resolved
#1
Posted 10 January 2011 - 09:04 AM
We are currently testing plugin modules, as there was one comprehensive plugin that we found was causing the latest crashes. We use several (but not all) modules of this plugin, and we're currently testing them one at a time in order to find out which module(s) was contributing to the crash issues. The only way to test this is on a full server, so we apologize in advance if the server crashes again one evening in the future; if this happens, that module will be removed immediately, and the server will be stable again.
Thank you all for your patience as we have been working to resolve this, and for your future patience with one or perhaps two more nights of crash, until we have completely resolved the issues.
You all ROCK!!
#2
Posted 10 January 2011 - 10:26 AM
#3
Posted 10 January 2011 - 12:35 PM
How did the remainder of the night go last night? Any crashes after modules were introduced? We have the prospects of becoming a major player in the Day of Defeat world, I think, if we can get this thing under control and offer a more stable server. Most of the time in game, and with the voip option, we hear frequently from players that they like what we are doing on our servers. They are adminned in the evening hours and we don't take much crap before we do something about it.
Checked my logs and no crashes since the box given back to us after the NIC replacement on Jan 7th!!!!!!
Thanks to everyone who patiently stuck with us while we nailed down all these things that contributed to our issues.
#4
Posted 10 January 2011 - 04:12 PM
Thanks Monkey and Lin for doing such a great job and keeping this on the front burner for those that play Day of Defeat. It thrills me that so many have found the game after so many years. What action...
#5
Posted 10 January 2011 - 05:42 PM
Excellent job!!!
#6
Posted 10 January 2011 - 07:23 PM
Thank you Monkey and Lin for your tireless effort in resolving this the most frustrating of issues. Hopefully now we can continue to build our DoD:S server and show folks what we're truly all about.
Fucking eh!
#7
Posted 10 January 2011 - 08:53 PM
#8
Posted 11 January 2011 - 09:28 AM
#9
Posted 11 January 2011 - 01:12 PM
#10
Posted 11 January 2011 - 02:30 PM
#11
Posted 12 January 2011 - 11:49 AM
Each addon by itself might be ok, but combine addon-X with addon-Y and it crashes
#12
Posted 12 January 2011 - 11:59 AM
#13
Posted 12 January 2011 - 03:29 PM
We did replace the one causing the issues with another plugin we found and the rest of the night went well. I'll add another one in a few minutes and start seeding DoD.
#14
Posted 13 January 2011 - 04:07 PM
If you run A, B and C separately and they run fine. But if you combine A and B then add C and it crashes, that's bad and obviously it would see seem that C is the bad one. I've had cases where I run A and C together and it's fine and then run B and C and it's fine but for some reason all 3 and crash.
That's what I really trying to get at.
#15
Posted 18 January 2011 - 02:29 PM
#16
Posted 19 January 2011 - 11:43 AM
Saba..I think from now on, you should just use a pistol..
#17
Posted 20 January 2011 - 04:35 PM
#18
Posted 12 February 2011 - 07:49 PM
1) 17:18 cst Argentan approx 12-16 players.
2) 18:43 cst Donner approx 28-30 players.
Foggy
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