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A question of nades.


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Poll: Nades on our server. (82 member(s) have cast votes)

Do you like having nades in bf42

  1. Yes (54 votes [65.85%] - View)

    Percentage of vote: 65.85%

  2. no (16 votes [19.51%] - View)

    Percentage of vote: 19.51%

  3. meh (12 votes [14.63%] - View)

    Percentage of vote: 14.63%

Are nades important within the game itself.

  1. Yes (53 votes [64.63%] - View)

    Percentage of vote: 64.63%

  2. No (12 votes [14.63%] - View)

    Percentage of vote: 14.63%

  3. Can take them or leave them. (17 votes [20.73%] - View)

    Percentage of vote: 20.73%

Are there too many or not enough nades being thrown

  1. Too many (48 votes [58.54%] - View)

    Percentage of vote: 58.54%

  2. Not enough (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

  3. Dont care either way. (30 votes [36.59%] - View)

    Percentage of vote: 36.59%

Would you like to see nades removed totally from the game or kept.

  1. Remove (15 votes [18.29%] - View)

    Percentage of vote: 18.29%

  2. Keep (63 votes [76.83%] - View)

    Percentage of vote: 76.83%

  3. Dont care either way. (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

How many nades would be ideal

  1. As many as possible (5 votes [6.10%] - View)

    Percentage of vote: 6.10%

  2. 3 (31 votes [37.80%] - View)

    Percentage of vote: 37.80%

  3. 2 (23 votes [28.05%] - View)

    Percentage of vote: 28.05%

  4. 1 (17 votes [20.73%] - View)

    Percentage of vote: 20.73%

  5. 0 (6 votes [7.32%] - View)

    Percentage of vote: 7.32%

On What maps do you consider nades to be a problem on?

  1. Omaha (51 votes [15.89%] - View)

    Percentage of vote: 15.89%

  2. Battleaxe (46 votes [14.33%] - View)

    Percentage of vote: 14.33%

  3. Caen (27 votes [8.41%] - View)

    Percentage of vote: 8.41%

  4. Aberdeen (5 votes [1.56%] - View)

    Percentage of vote: 1.56%

  5. Kursk (10 votes [3.12%] - View)

    Percentage of vote: 3.12%

  6. Bulge (6 votes [1.87%] - View)

    Percentage of vote: 1.87%

  7. Market Garden (19 votes [5.92%] - View)

    Percentage of vote: 5.92%

  8. Wake (11 votes [3.43%] - View)

    Percentage of vote: 3.43%

  9. Berlin (62 votes [19.31%] - View)

    Percentage of vote: 19.31%

  10. Stalingrad (56 votes [17.45%] - View)

    Percentage of vote: 17.45%

  11. other (12 votes [3.74%] - View)

    Percentage of vote: 3.74%

  12. None (16 votes [4.98%] - View)

    Percentage of vote: 4.98%

On what maps do you consider there to be no problem with nades

  1. Omaha (14 votes [4.40%] - View)

    Percentage of vote: 4.40%

  2. Battleaxe (14 votes [4.40%] - View)

    Percentage of vote: 4.40%

  3. Caen (27 votes [8.49%] - View)

    Percentage of vote: 8.49%

  4. Aberdeen (55 votes [17.30%] - View)

    Percentage of vote: 17.30%

  5. Kursk (42 votes [13.21%] - View)

    Percentage of vote: 13.21%

  6. Bulge (47 votes [14.78%] - View)

    Percentage of vote: 14.78%

  7. Market Garden (34 votes [10.69%] - View)

    Percentage of vote: 10.69%

  8. Wake (41 votes [12.89%] - View)

    Percentage of vote: 12.89%

  9. Berlin (4 votes [1.26%] - View)

    Percentage of vote: 1.26%

  10. Stalingrad (5 votes [1.57%] - View)

    Percentage of vote: 1.57%

  11. other (23 votes [7.23%] - View)

    Percentage of vote: 7.23%

  12. All of the above (12 votes [3.77%] - View)

    Percentage of vote: 3.77%

Should we change the rate at which grenades can be reloaded?

  1. Yes (45 votes [54.88%] - View)

    Percentage of vote: 54.88%

  2. No (30 votes [36.59%] - View)

    Percentage of vote: 36.59%

  3. Do not care. (7 votes [8.54%] - View)

    Percentage of vote: 8.54%

What maps would you change the grenade reload time on?

  1. Omaha (35 votes [15.84%] - View)

    Percentage of vote: 15.84%

  2. Battleaxe (25 votes [11.31%] - View)

    Percentage of vote: 11.31%

  3. Caen (11 votes [4.98%] - View)

    Percentage of vote: 4.98%

  4. Aberdeen (4 votes [1.81%] - View)

    Percentage of vote: 1.81%

  5. Kursk (5 votes [2.26%] - View)

    Percentage of vote: 2.26%

  6. Bulge (4 votes [1.81%] - View)

    Percentage of vote: 1.81%

  7. Market Garden (8 votes [3.62%] - View)

    Percentage of vote: 3.62%

  8. Wake (5 votes [2.26%] - View)

    Percentage of vote: 2.26%

  9. Berlin (39 votes [17.65%] - View)

    Percentage of vote: 17.65%

  10. Stalingrad (36 votes [16.29%] - View)

    Percentage of vote: 16.29%

  11. other (11 votes [4.98%] - View)

    Percentage of vote: 4.98%

  12. All of the above (13 votes [5.88%] - View)

    Percentage of vote: 5.88%

  13. None - there is no reload problem (25 votes [11.31%] - View)

    Percentage of vote: 11.31%

Vote Guests cannot vote

#1 birney

Posted 18 September 2011 - 12:54 PM

Every so often in this great game of ours things get discussed and questions asked that have been talked about many many times before. Things like Snipers on Omaha, Artillery and pixelling, and of course the age old question of nades.
In recent months the question of 'nades' has come up a few times on the servers, but as I said they have been bought up many times before. However before we even consider doing anything about them, or not, as the case may be, we would like to get YOUR opinion on the issues of nades. Please feel free to complete the poll above and also add any comments/opinions you may have below.

Many thanks.


#2 birney

Posted 20 September 2011 - 12:16 PM

Bump to top

#3 mistamontiel

Posted 20 September 2011 - 01:15 PM

You guys can completely remove nades ?

Then that'd be a fine, fine event. But not too often.

How about no-nade mondays ?

#4 Hammer of Thor

Posted 20 September 2011 - 02:55 PM

I think reducing nades from 3 to 2 would drastically reduce the problem more than people would think.

A small change like this would have a map like Omaha play more like a 44 player map than a 64 player
map.

Thor

#5 CrazyMachine

Posted 20 September 2011 - 03:10 PM

2 nades and a slower reload time.
Nades should be kept. Always good to have them if some bastard is camping.
Hopefully it will make the game more playable

#6 dodgem

Posted 20 September 2011 - 04:03 PM

It's not possible to mod the nades to just spawn with 1. Two nades is the minimum you can spawn with.

Also remember that reducing the reload time of grenades on its own doesn't prevent nade RAIN. Just nade-spamming :) The majority of nade rain is caused by a few/a lot of people throwing their nades at once, soon after they spawn.

#7 Zap Rowsdower

Posted 20 September 2011 - 04:55 PM

I dislike nades.mainly because all of them seem to find their way into my back pocket,like homing pigeons..they are needed though.its hard to clear a bunker or take out a tank with a rifle.

Stali and berlin however,are near unplayable with nades.everything else isnt too too bad. The main problem i see is a matter of mentality.some people see nades as THE weapon,everything else is secondary. I know i am terrible at this and have no right to say anything about anyone.


I throw nades in hopes of scaring my enemy off.it is rare kill anyone with one.

#8 Nateos Lecter

Posted 20 September 2011 - 05:01 PM


It's not possible to mode the nades to just spawn with 1. Two nades is the minimum you can spawn with.

Also remember that reducing the reload time of grenades on its own doesn't prevent nade RAIN. Just nade-spamming :) The majority of nade rain is caused by a few/a lot of people throwing their nades at once, soon after they spawn.


Not quite. On maps like Stalingrad and Berlin, nade rain is often caused by nade spamming. This is also why I called for a 1-2 second increase in spawn times, so there aren't as many nades being thrown simultaneously. There's always an option, though.


I agree with Cream. Spawn time should be increased by 2 or 3 secs, there´s nothing more irritating than killing someone, for example in stalin, and that guy is already spawning knowing where u are, throws all his nades without even looking and only then uses his weapon, if by now the nades had no effect (death), and gets the kill and still feels he rules.

On the other side, though i absolutely hate nades im not in favour of reducing them, the game was done with 3 it should be like that.

#9 dodgem

Posted 20 September 2011 - 05:09 PM

the game was done with 3 it should be like that.


Yeah, but these maps weren't designed for 64 players.

#10 Brenton

Posted 20 September 2011 - 05:22 PM

Naturally, the most prevalent counter argument is that, "oh, then tanks will be overpowered." No, they won't. The bazooka and engineer kits were invented for a reason: use them.


To add to that, tanks are already often a death trap on 64 player TDM. It's not like 10v10 or something. The infantry numbers are overwhelming enough to compensate for reduced nades. (Especially with 2 second spawn time) Concerns about tanks would just make players more cautious to waste their nades on enemy infantry.

Not only that, admins looking for spammers aren't focusing their efforts on players tking or more important matters; they have to have their time sapped by a constant barrage of nades raining down on EVERY area of the map.


^^An important point, in my opinion.

Personally I think 2 nades, and a slower reload time, would be great. The spam would be seriously reduced, while players are still free to make good/fun use of grenades.

64 players changes and imbalances the game-play significantly enough to justify modding this.

#11 no guts no glory

Posted 20 September 2011 - 05:37 PM

no nades.

#12 Hammer

Posted 20 September 2011 - 06:51 PM

I think dropping it to 2 nades would benefit, but I do believe some maps shouldn't have any nades period. *cough*Berlin/Stalingrad*Cough*

Hammer

#13 gregefc

Posted 20 September 2011 - 07:14 PM

elimination is not a viable option. regulation is key.

#14 gregefc

Posted 20 September 2011 - 07:55 PM

id like to point out to anyone using the "leave it how it was meant to be, aka original" argument, that there were various patches throughout 1942's existence. no telling how many more patches there would have been if they kept supporting the game. its all about money. at this point, admins and modders are doing what was once EA/Dice's job.

#15 Nateos Lecter

Posted 20 September 2011 - 08:04 PM

[/quote]

Yet people have been modding this game since it came out, hence the creation of modding tools which specifically illustrate players and admins alike who are in favor of a bit of a change. Being the infantry fanatics we are, Lecter, I cannot see how you enjoy constantly being grenaded by people who otherwise couldn't earn the kill. I'm in favor of vanilla gameplay, too, but I can barely stand to play maps that aren't huge, because it just botches the game. Unless you're corner/window whoring on Berlin or hiding in general, there's always nade rain coming down on you; do you enjoy that? You don't think that, with 64 players constantly throwing nades, this mod would enhance the gameplay?
[/quote]

Like I said I absolutely hate nades but it does give me some kind of rush or thrill trying to dodge them :)

But i agree with u Cream it would enhance gameplay modding and im all in favour of that

#16 mexican eskimo

Posted 20 September 2011 - 09:24 PM

i agree with reducing the nades. While i used to toss nades from time to time i really try to limit it on 64 person server, it challenges me to play differently and it helps to reduce the constant nades. Maps that have close spawns, omaha, iwo, etc are awful on the big server, all people do and im not just talking about the new players, is toss their three nades first.

nades are good vs tanks and xpack campers.

would it be possible to reduce splash damage of nades vs infy?

#17 Bullet-BS

Posted 20 September 2011 - 10:16 PM

would it be possible to reduce splash damage of nades vs infy?

Def Gun, Arty, Ship gun, Expack, and nades all share the same explosive factor in the coding. Changing one will change all of them. It was done before but created more problems than it fixed.

#18 MaYoRofSMACK

Posted 21 September 2011 - 08:39 AM

Just get rid of everything, maybe then the "old skool infantry pros" will finally be happy.

#19 Nicklas Helenius

Posted 21 September 2011 - 08:52 AM

For me there are only really 2 maps where nades destroy the gameplay, and where its very hard for the admins to determine whos spamming and whos not. Omaha, its so easy for axis to take out anyone approaching the bunker with nades, and its the number one reason why the allies have a very small chance of winning. Berlin, if the allied doesnt get out of the stronghold at the beginning of the map, its a naderain against the allies all map long. (Then theres the nadefest on Stalingrad, but there isnt the same possibility of ruining the gameplay totally on Stalin)

On omaha I'd actually prefer 1 nade or no nades at all. On Berlin I'd think adjusting the reload time of nades would be enough.

I believe you are also able to remove nades from the ammo crates? that would be another beneficial tool to avoid removing nades completely

#20 gregefc

Posted 21 September 2011 - 10:49 AM

Just get rid of everything, maybe then the "old skool infantry pros" will finally be happy.


perhaps you should log on TS or be in the server a little more often. i think most people would agree with me when i say that players of all calibers complain about the nades.


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