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A question of nades.


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Poll: Nades on our server. (82 member(s) have cast votes)

Do you like having nades in bf42

  1. Yes (54 votes [65.85%] - View)

    Percentage of vote: 65.85%

  2. no (16 votes [19.51%] - View)

    Percentage of vote: 19.51%

  3. meh (12 votes [14.63%] - View)

    Percentage of vote: 14.63%

Are nades important within the game itself.

  1. Yes (53 votes [64.63%] - View)

    Percentage of vote: 64.63%

  2. No (12 votes [14.63%] - View)

    Percentage of vote: 14.63%

  3. Can take them or leave them. (17 votes [20.73%] - View)

    Percentage of vote: 20.73%

Are there too many or not enough nades being thrown

  1. Too many (48 votes [58.54%] - View)

    Percentage of vote: 58.54%

  2. Not enough (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

  3. Dont care either way. (30 votes [36.59%] - View)

    Percentage of vote: 36.59%

Would you like to see nades removed totally from the game or kept.

  1. Remove (15 votes [18.29%] - View)

    Percentage of vote: 18.29%

  2. Keep (63 votes [76.83%] - View)

    Percentage of vote: 76.83%

  3. Dont care either way. (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

How many nades would be ideal

  1. As many as possible (5 votes [6.10%] - View)

    Percentage of vote: 6.10%

  2. 3 (31 votes [37.80%] - View)

    Percentage of vote: 37.80%

  3. 2 (23 votes [28.05%] - View)

    Percentage of vote: 28.05%

  4. 1 (17 votes [20.73%] - View)

    Percentage of vote: 20.73%

  5. 0 (6 votes [7.32%] - View)

    Percentage of vote: 7.32%

On What maps do you consider nades to be a problem on?

  1. Omaha (51 votes [15.89%] - View)

    Percentage of vote: 15.89%

  2. Battleaxe (46 votes [14.33%] - View)

    Percentage of vote: 14.33%

  3. Caen (27 votes [8.41%] - View)

    Percentage of vote: 8.41%

  4. Aberdeen (5 votes [1.56%] - View)

    Percentage of vote: 1.56%

  5. Kursk (10 votes [3.12%] - View)

    Percentage of vote: 3.12%

  6. Bulge (6 votes [1.87%] - View)

    Percentage of vote: 1.87%

  7. Market Garden (19 votes [5.92%] - View)

    Percentage of vote: 5.92%

  8. Wake (11 votes [3.43%] - View)

    Percentage of vote: 3.43%

  9. Berlin (62 votes [19.31%] - View)

    Percentage of vote: 19.31%

  10. Stalingrad (56 votes [17.45%] - View)

    Percentage of vote: 17.45%

  11. other (12 votes [3.74%] - View)

    Percentage of vote: 3.74%

  12. None (16 votes [4.98%] - View)

    Percentage of vote: 4.98%

On what maps do you consider there to be no problem with nades

  1. Omaha (14 votes [4.40%] - View)

    Percentage of vote: 4.40%

  2. Battleaxe (14 votes [4.40%] - View)

    Percentage of vote: 4.40%

  3. Caen (27 votes [8.49%] - View)

    Percentage of vote: 8.49%

  4. Aberdeen (55 votes [17.30%] - View)

    Percentage of vote: 17.30%

  5. Kursk (42 votes [13.21%] - View)

    Percentage of vote: 13.21%

  6. Bulge (47 votes [14.78%] - View)

    Percentage of vote: 14.78%

  7. Market Garden (34 votes [10.69%] - View)

    Percentage of vote: 10.69%

  8. Wake (41 votes [12.89%] - View)

    Percentage of vote: 12.89%

  9. Berlin (4 votes [1.26%] - View)

    Percentage of vote: 1.26%

  10. Stalingrad (5 votes [1.57%] - View)

    Percentage of vote: 1.57%

  11. other (23 votes [7.23%] - View)

    Percentage of vote: 7.23%

  12. All of the above (12 votes [3.77%] - View)

    Percentage of vote: 3.77%

Should we change the rate at which grenades can be reloaded?

  1. Yes (45 votes [54.88%] - View)

    Percentage of vote: 54.88%

  2. No (30 votes [36.59%] - View)

    Percentage of vote: 36.59%

  3. Do not care. (7 votes [8.54%] - View)

    Percentage of vote: 8.54%

What maps would you change the grenade reload time on?

  1. Omaha (35 votes [15.84%] - View)

    Percentage of vote: 15.84%

  2. Battleaxe (25 votes [11.31%] - View)

    Percentage of vote: 11.31%

  3. Caen (11 votes [4.98%] - View)

    Percentage of vote: 4.98%

  4. Aberdeen (4 votes [1.81%] - View)

    Percentage of vote: 1.81%

  5. Kursk (5 votes [2.26%] - View)

    Percentage of vote: 2.26%

  6. Bulge (4 votes [1.81%] - View)

    Percentage of vote: 1.81%

  7. Market Garden (8 votes [3.62%] - View)

    Percentage of vote: 3.62%

  8. Wake (5 votes [2.26%] - View)

    Percentage of vote: 2.26%

  9. Berlin (39 votes [17.65%] - View)

    Percentage of vote: 17.65%

  10. Stalingrad (36 votes [16.29%] - View)

    Percentage of vote: 16.29%

  11. other (11 votes [4.98%] - View)

    Percentage of vote: 4.98%

  12. All of the above (13 votes [5.88%] - View)

    Percentage of vote: 5.88%

  13. None - there is no reload problem (25 votes [11.31%] - View)

    Percentage of vote: 11.31%

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#21 STRYPER

Posted 21 September 2011 - 11:10 AM

elimination is not a viable option. regulation is key.


Well stated.

Reduce the nades, increase refill time, reduce the blast radius, reduce the damage given to infy.
Nothing needs to be eliminated but all of these things should be regulated.


The only map I didn't see on that list that can be a major problem is Bocage. When a gameplay is being funneled to one bridge, the nades can be suffocating.

#22 STRYPER

Posted 21 September 2011 - 11:15 AM

For me there are only really 2 maps where nades destroy the gameplay, and where its very hard for the admins to determine whos spamming and whos not. Omaha, its so easy for axis to take out anyone approaching the bunker with nades, and its the number one reason why the allies have a very small chance of winning. Berlin, if the allied doesnt get out of the stronghold at the beginning of the map, its a naderain against the allies all map long. (Then theres the nadefest on Stalingrad, but there isnt the same possibility of ruining the gameplay totally on Stalin)

On omaha I'd actually prefer 1 nade or no nades at all. On Berlin I'd think adjusting the reload time of nades would be enough.

I believe you are also able to remove nades from the ammo crates? that would be another beneficial tool to avoid removing nades completely


I disagree. On Berlin, allies are trapped in their base because every axis player runs to street and throws all three nades before they are killed. There is actually very little "spamming" (i.e. players continually reloading) on Berlin. The entire problem with the map centers around the pure volume of nades.

High number of casualties + 3 nades a piece = chaos.

Stalingrad is a completely different story as it's harder to get trapped in a base and spamming is much more prevalent because ammo crates are much more conveniently placed.

#23 Zap Rowsdower

Posted 21 September 2011 - 12:15 PM

Thanks,creamzor.i am usually lax to offer input due to my lacking skills at this game.

Though,if i can be pro nade for a moment.nothing cracks me up like hiding behind some sand bags,thinking i'm all slick.only to see an axis stick grenade spinning on the ground,inches from my nose.it gives me just enough time to think, "hmm.this wasnt such a good idea after all." Before it explodes.the stickless allied grenade isnt near as funny in this situation.

#24 Nicklas Helenius

Posted 21 September 2011 - 12:31 PM


For me there are only really 2 maps where nades destroy the gameplay, and where its very hard for the admins to determine whos spamming and whos not. Omaha, its so easy for axis to take out anyone approaching the bunker with nades, and its the number one reason why the allies have a very small chance of winning. Berlin, if the allied doesnt get out of the stronghold at the beginning of the map, its a naderain against the allies all map long. (Then theres the nadefest on Stalingrad, but there isnt the same possibility of ruining the gameplay totally on Stalin)

On omaha I'd actually prefer 1 nade or no nades at all. On Berlin I'd think adjusting the reload time of nades would be enough.

I believe you are also able to remove nades from the ammo crates? that would be another beneficial tool to avoid removing nades completely


I disagree. On Berlin, allies are trapped in their base because every axis player runs to street and throws all three nades before they are killed. There is actually very little "spamming" (i.e. players continually reloading) on Berlin. The entire problem with the map centers around the pure volume of nades.

High number of casualties + 3 nades a piece = chaos.

Stalingrad is a completely different story as it's harder to get trapped in a base and spamming is much more prevalent because ammo crates are much more conveniently placed.

I'd agree that the volume plays a role, however I'd think that just adjusting the reload time will give the allies a chance to get out of the stronghold. Once allies are out of the stronghold its usually game on :- ). But its hard to say as we havent played with a different nade reload time yet

Edited by Nicklas Helenius, 21 September 2011 - 12:32 PM.


#25 STRYPER

Posted 21 September 2011 - 02:30 PM

I'd agree that the volume plays a role, however I'd think that just adjusting the reload time will give the allies a chance to get out of the stronghold. Once allies are out of the stronghold its usually game on :- ). But its hard to say as we havent played with a different nade reload time yet


But how would that help? Reloading nades has very little to do with why Allies are trapped in Berlin. The problem doesn't lie in players running back to refill, it lies in 90 nades (30 x 3) being available. Even if you took ammo boxes out of the map completely, I doubt allies would have an easier time until the number of nades upon spawning is modded. Number of nades, blast radius of nades and damage against infantry are the things that need to be modded on Berlin. Reload time on the ammo boxes will have very little effect on gameplay for this map but it will help on maps like Stali and Omaha.

#26 Hornet

Posted 21 September 2011 - 02:48 PM

In response to Cream's post earlier in this thread,

Berlin and Stali don't have much nade spamming. They are some of the most frustrating maps for admins because there appears to be spamming due to the quantity of nades thrown. It's actually players getting killed very quickly, and then immediately throwing them as they spawn. I have sat and watched for nade spamming because of how many nades were going off on those maps. Never find any, and believe me, I know where every ammo box is on every map.

How can we help this? Vote above.

#27 CrazyMachine

Posted 21 September 2011 - 02:50 PM

Like Stryper said almost nobody nadespams on berlin as axis.
The war on berlin happens in the street and in the ally. Both allied and axis are throwing their nades and it is almost impossible to get out of there.
If allied capture a flag in berlin it mostly will mean game over.
Berlin should be reduced to a 1 nade map. If possible.

That means 30 grenades a team which will easily kill a tank on such a small map.

For the other maps.. Well Omaha of course, 2 nades a player and slower reload time.
Dont know what the reload time is at the moment but I believe it is 1 second.
Make it 3 seconds so nadespam will be a lot harder.

I think the best thing to do is to take little steps at a time.
Dont reduce reload times to 5 or remove the nades.
It will kill the population because some people just need those nades..
There are situations which are to hard to do without nades.

#28 mexican eskimo

Posted 21 September 2011 - 05:28 PM

:blink: can i have just one nade on omaha? Best part of game is finally climbing up cliff and running into the bunker to see 10 snipers looking out window, then see them all explode :unsure:

#29 Nicklas Helenius

Posted 21 September 2011 - 05:58 PM


I'd agree that the volume plays a role, however I'd think that just adjusting the reload time will give the allies a chance to get out of the stronghold. Once allies are out of the stronghold its usually game on :- ). But its hard to say as we havent played with a different nade reload time yet


But how would that help? Reloading nades has very little to do with why Allies are trapped in Berlin. The problem doesn't lie in players running back to refill, it lies in 90 nades (30 x 3) being available. Even if you took ammo boxes out of the map completely, I doubt allies would have an easier time until the number of nades upon spawning is modded. Number of nades, blast radius of nades and damage against infantry are the things that need to be modded on Berlin. Reload time on the ammo boxes will have very little effect on gameplay for this map but it will help on maps like Stali and Omaha.

I thought when we were talking about nade reload time, it was the load time between each throw. I must have misunderstood that one

#30 Kansas

Posted 21 September 2011 - 09:24 PM

Simply fix: Just refuse the reloading of grenades, or better yet, learn where to throw them. I don't play on the server much, but I also rarely die from them.

#31 STRYPER

Posted 21 September 2011 - 10:16 PM



I'd agree that the volume plays a role, however I'd think that just adjusting the reload time will give the allies a chance to get out of the stronghold. Once allies are out of the stronghold its usually game on :- ). But its hard to say as we havent played with a different nade reload time yet


But how would that help? Reloading nades has very little to do with why Allies are trapped in Berlin. The problem doesn't lie in players running back to refill, it lies in 90 nades (30 x 3) being available. Even if you took ammo boxes out of the map completely, I doubt allies would have an easier time until the number of nades upon spawning is modded. Number of nades, blast radius of nades and damage against infantry are the things that need to be modded on Berlin. Reload time on the ammo boxes will have very little effect on gameplay for this map but it will help on maps like Stali and Omaha.

I thought when we were talking about nade reload time, it was the load time between each throw. I must have misunderstood that one


Ahhh now I understand you. That makes sense Nick ;)

Yeah, the reload time is how long it takes for you to "re-stock" your nades from an ammo box.

#32 aux

Posted 21 September 2011 - 11:16 PM

I vote we skip all infy maps... :D

or

Increase team damage to 90 percent and enable ptk if it's not enabled.

!ptk - 3 ptks and you're banned 10mins?

Have the tanks spawn closer to allied main on Berlin cq and remove all ammo boxes not in the main bases.


It's possible to give snipers unlimited ammo. But is it possible to remove grenades from the ammo box they carry, if that is how unlimited ammo is implemented. I would love to see unlimited ammo for sniper class (especially on those maps where explosives are removed).

Edited by aux, 21 September 2011 - 11:18 PM.


#33 moist armpits

Posted 22 September 2011 - 10:04 AM

e1 complains about nades for reason. Bec inexperienced players come on and throw them without looking. 2 nades with longer reload time would def help alot. Also if e1 played as a team the game is 100 times better and e1 interacts more. Plus it's more fun!!!

#34 Rabid_Animal

Posted 22 September 2011 - 05:57 PM

I'm sure people would think twice before throwing a nade if FF was on 100% like landmines are. They would see themselves getting auto kicked soon. I also believe that a longer spawn time of 10 seconds total would inhibit the amount of nades that can be thrown. I know it makes the game go faster with a short spawn but having to kill a guy/guys 3 times to take a flag gets annoying. Especially just to see those players you killed get another chance to throw nades at your feet. I like the 2 nade and or longer reload time a lot but I would love to see a few more seconds added to re-spawn time as well. Thanks for giving us a chance to voice our opinions with the poll.

Rabid

#35 mexican eskimo

Posted 22 September 2011 - 10:23 PM

silly rabid thinks there isnt enough nades. :ban:

#36 no guts no glory

Posted 23 September 2011 - 11:50 AM

i want to strap a ammo box on my back and just run around nading everything i see.

#37 RockyTop

Posted 25 September 2011 - 08:47 PM

As X increases Y decreases

(Where X is grenades and Y is Fun)

#38 Alvin Tostig

Posted 26 September 2011 - 08:46 AM

As X increases Y decreases

(Where X is grenades and Y is Fun)


Look at my little college ed-u-macated boy! ;)
  • dodgem and RockyTop like this

#39 RockyTop

Posted 26 September 2011 - 05:45 PM


As X increases Y decreases

(Where X is grenades and Y is Fun)


Look at my little college ed-u-macated boy! ;)


I'm lernin reel gud AT!

#40 Hornet

Posted 26 September 2011 - 07:50 PM

I miss ya RT. Play more often.


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