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MoonGamers DayZEpoch PVE 1.0.6.2 | ONLINE - Updates


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#1 CrDraggin

Posted 04 April 2017 - 12:13 AM

Hi all!!

 

I wanted to give everyone an update. Here is what has been installed at this time, but will try and get a few more mods added tomorrow afternoon/night before allowing people to join.....

 

- DZAI - Roaming AI (Complete)

- WAI - Wicked AI mission system ( I was able to port over almost all missions, slaughter house has errors might have to change a few buildings) (Complete)

- Global Banking System with coins (Complete)

- Mission quests (Pending)

- Bury (Complete)

- TakeClothes (Complete)

- Car Siren (Removed)

- Loadouts based on playerID/humanity (Complete)

- Master Keys (Complete)

- Refuel/Rearm Locations (Complete)

- Deploy from toolkit (Complete)

- Custom MG/Ultra traders/Rocket (Complete)
- Custom City Additions (Complete)

- GemBuilding or something similar (Complete)

- Static Missions (Complete)

- Vehicle Locator (Complete)

- Junkyard Script  (Complete)

- Mission Auto claim (PPL Didnt Like....Removed)

- and much much more!

 

There looks to be a good amount of work ahead of me to port many of the scripts over. I am no scripter, but can google and follow directions like the best of them! I will try and get us back to as close as possible and maybe even better. I wanted to say thank you to all of you who have been patient while trying to find the time to get back in the arma 2 modding saddle. 

 

Hope to see you all back in the channels soon! 

 

CrDraggin aka Craig



#2 CrDraggin

Posted 04 April 2017 - 09:57 PM

Updated 10 PM Central Time



#3 CrDraggin

Posted 05 April 2017 - 01:13 AM

Updated. Server is now live and able to joined with 1.0.6.1 Epoch. It is a rough start, but most core features are there. 

 

When I get back in town, I will try and finish a few more scripts/mods. 

 

Thanks!



#4 CrDraggin

Posted 28 April 2017 - 05:02 PM

- enabled the group management (didnt realize it was off by default)

- enabled dead body markers

- added trader zones back 

- added towing

- added lift 

- added bank tellers to the hero trader, airfield trader, and both wholesaler

- turned off mines for missions

- few other minor changes / tweaks. 

 

More to come! 



#5 CrDraggin

Posted 28 April 2017 - 11:06 PM

- Updated splash screen (THANKS ROGUE!)

- Extended dead body to not clean up until 1 hr. 

 

Fixed

- players should be able to key own vehicles now. 



#6 CrDraggin

Posted 29 April 2017 - 01:12 PM

added late last night deploy from toolkit - currently only a bike will deploy... more to come.



#7 CrDraggin

Posted 23 June 2017 - 03:59 PM

Release Epoch Server 1.0.6.1.37

-----------------------------

- Added MG trader back with coin pricing

- Added Ultra trader back with coin pricing

- Added and Moved Rocket trader

- Removed original bike deploy script

- Installed DeployAnywhere script for toolkit 

- Added Moto bike to deployable items

- Reworked all new traders

- Increased Superhero to 50,000 from 25,000. 

- Ultra Hero still set at 150,000

- Added banker traders to all new traders

- Re-worked Gem system to reflect previous prices.

 

Note: Please give Rogue a huge thanks for helping me get all the items done. He re-worked hundreds of trader items for the coin system. Also congratulate him for being promoted to a DayZ Server Admin. 

 

Enjoy!



#8 CrDraggin

Posted 25 June 2017 - 02:43 PM

Release Epoch Server 1.0.6.1.43
-----------------------------

- Corrected a few incorrect priced items for the Randigar building trader
- Corrected incorrect pricing for Ultra Trader.

- Removed basic armored SUV from MG trader and made it fully upgraded.

- Removed the upgraded level 1-3 for each vehicles at MG Trader, only level 4 upgrade is available.

- Corrected Rocket launcher prices

- Added missing M4A1_CCO_DZ to the black market  trader. 



#9 CrDraggin

Posted 07 July 2017 - 02:24 PM

Release Epoch Server 1.0.6.1.51
-----------------------------
- Added Signs to traders/Bova's secret sign
- Added Gem Buildables
- Re-Configured the script to be the same as before
- Added Static Mission AI
- Added Static mission treasure back
- Updated Splash screen

- Updated Map Markers

- Added missing m16a4 to trader



#10 CrDraggin

Posted 25 July 2017 - 01:41 AM

Release Epoch Server 1.0.6.1.54
-----------------------------
- Added Elevator Script
- Added Item_Bloodbag to traders

- Added Fixed issue where you could not sell rockets and launchers. I had to separate the two to different traders. 

- Removed a few duplicate buildings at Bolota

- Added another secret trader to separate rockets vs launchers. 



#11 CrDraggin

Posted 30 December 2017 - 03:10 AM

Release Epoch Server 1.0.6.2.60
-----------------------------
- Updated Server to 1.0.6.2

- Fixed several issues with class name additions and removals. 

 

 

Forgot to add... but the other updates

Release Epoch Server 1.0.6.1.51
-----------------------------
- Added several new missions

- Fixed trader price issues. 


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#12 CrDraggin

Posted 02 January 2018 - 12:56 PM

Release Epoch Server 1.0.6.2.79
-----------------------------
- Updated WAI Mission System

- Reconfigured WAI settings

- Added Junkyard back in

- Added Autoclaim script

- Slowed Zeds back down (different variable than 1.0.6.1) 

- Fixed several other issues

- Added traders back in



#13 CrDraggin

Posted 16 January 2018 - 02:56 AM

Server is up and open! 

 

Release Epoch Server 1.0.6.2.110
-----------------------------
- Updated WAI Mission System

- Reconfigured WAI settings

- Updated Gem Builder

- Added Junkyard back in

- Removed Autoclaim script

- Updated Database

- Installed ExtDB management

- Added Roaming Chopper

- Added new Static mission

- Edited mission probability to (in theory) spawn easier missions more often

- Fixed several other issues

- Moved Secret trader

- Added Vehicle Locate script

- Re-added old tow and lift scripts

- Re-worked humanity based loadout/spawns

- much much more!


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#14 CrDraggin

Posted 21 January 2018 - 01:44 AM

Release Epoch Server 1.0.6.2.114

-----------------------------

Fixed: Found several missing new variables in the missions that were not spawning loot or random massive loot spawns.

Fixed missing call for Gems at the Gem tower, should be almost guaranteed to get gems now.

Fixed a missing array for Drone mission (you now get guns in crate).

Fixed: also tested and verified the object Land_dum_istan3_hromada2 now can be built from gems buildables.

Tested and verified

All missions are spawning loot on test server.

Tweaked static mission, # of crates, loot, and spawn amounts.

Other reported issues....

- SS_Hangar was not spawning when built.  ( If this happens, get with admin to have your materials reimbursed)

- Gem Builder Offsets (where objects appear in front and up/down when you try and build is not working)
- Radius from locked vehicles to display not allowed text is maybe too large)

- Need to allow more movement for building before cancelling.


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